Essays about: "mobile I"
Showing result 1 - 5 of 1457 essays containing the words mobile I.
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1. Local History Awareness : And its Influence on Young People in a Post-Communist Region
University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Abstract : This project explores the impact of a mobile website (MWS) designed to enhance knowledge and interest in local history among residents of Eberswalde as a sample for an Eastern German post-communist city. It aims to strengthen the sense of regional identity and attachment, potentially affecting their decision to remain in or leave the region. READ MORE
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2. Control system and simplified timesynchronization for heterogenous IoT systems with medium time requirements
University essay from KTH/Hälsoinformatik och logistikAbstract : The company QTPIE conducts research on drivers and their unconscious reactions when driving. To help, they use smart devices that today must be individually handled at the start and end of a run, and have individually set timestamps, which can lead to differences between the units when data is entered and collation of the units' data after a run. READ MORE
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3. Onboarding New Users for Initial Creation of Photo Book in Mobile Application
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Photography holds great significance by capturing memories and sharing stories. Today, the average user has around 2,000 photos on their smartphone, many of which go unnoticed. Once Upon is a mobile application launched in 2017, where users can create photo books to collect their memories in a physical book. READ MORE
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4. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic
University essay from Högskolan i Gävle/FöretagsekonomiAbstract : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. READ MORE
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5. Exploring the influence of ICT on Financial Inclusion and Mobile Money Services in Sub-Saharan Africa
University essay from Göteborgs universitet/Institutionen för nationalekonomi med statistikAbstract : This thesis investigates the influence of two types of Information and Communication Technologies (ICT), internet and mobile phones, on Financial Inclusion (FI) and Mobile Money Mobile Money (MM) adoption in 24 Sub-Saharan African countries in the last decade. A unique feature of this research is the incorporation of an index measuring financial inclusion, developed specifically for this study. READ MORE