Essays about: "real-time hair rendering"

Found 4 essays containing the words real-time hair rendering.

  1. 1. A Study on the Perceived Realism Of Strand-based Hair Simulated By Style : Evaluating Real-time Hair-simulation in Unreal Engine 4

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Jennifer Larsson-Ståhl; [2020]
    Keywords : computer graphics; photo-realism; physical simulation; real-time hair rendering; unreal engine 4;

    Abstract : Background. In order to increase the visual fidelity of characters in video games, strand-based hair rendering within Unreal Engine 4 is explored in this thesis. Because of the complex nature of hair, explicit hair models can be very costly to render and simulate. READ MORE

  2. 2. Real-time Fur Deformations forFilm-Quality Characters

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Rebecca Cedermalm; [2019]
    Keywords : ;

    Abstract : In this thesis, the goal was to get a production ready fur groom to deform with the underlying subdivided and animated surface in real-time. The thesis investigates how to import a fur groom into Unity, how to render it, how to deform it and how to remove the most obvious of artefacts. READ MORE

  3. 3. Real Time Depth Sorting of Transparent Fragments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Lewenhaupt; [2019]
    Keywords : Computer graphics; transparency; realtime; 3D; rendering; Datorgrafik; transparens; realtid; 3D;

    Abstract : Using transparency is an important technique for modelling partial coverage in computer graphics and is used for a variety of effects such as hair, fur, glass, smoke and particle effects. Replacing the per object sorting as the dominant algorithm used in real time 3D engines with anew algorithm with less rendering artifacts could let artists use more transparency and effects in their scenes. READ MORE

  4. 4. Evaluation of Hair Modeling, Simulation and Rendering Algorithms for a VFX Hair Modeling System

    University essay from Medie- och Informationsteknik

    Author : Vilhelm Hedberg; [2011]
    Keywords : hair modeling; hardware rendering; light scattering; physically-based simulation;

    Abstract : Creating realistic virtual hair consists of several major areas: creating the geometry, moving the hair strands realistically and rendering the hair. In this thesis, a background survey covering each one of these areas is given. A node-based, procedural hair system is presented, which utilizes the capabilities of modern GPUs. READ MORE