Essays about: "spoken dialogue systems"

Found 5 essays containing the words spoken dialogue systems.

  1. 1. Perceptually meaningful time and frequency resolution in applying dialogue enhancement in noisy environments : Dialogue Enhancement research

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : SUSHANTH PATIL; [2023]
    Keywords : Dialogue enhancement; audio signal processing; Fourier transform; time constants; environmental noise analysis; noise compensation; subjective listening test; speech intelligibility; quality of experience; listening effort.; Dialogförbättring; ljudsignalbehandling; Fouriertransform; tid konstanter; miljöbrusanalys; bruskompensation; subjektivt lyssnande test; taluppfattbarhet; upplevelsekvalitet; lyssnaransträngning;

    Abstract : Dialogue Enhancement (DE) is a process used in audio delivery systems to improve the clarity, intelligibility, and overall quality of the spoken dialogue in audio content. It is primarily used when dialogue is masked by music, surrounding noise, or other audio sources. READ MORE

  2. 2. DIALOGUE STRATEGIES FOR VOCABULARY LEARNING User Initiative in Dialogue Systems for Second Language Learning

    University essay from Göteborgs universitet / Institutionen för filosofi, lingvistik och vetenskapsteori

    Author : Andrea Carrión del Fresno; [2022-10-06]
    Keywords : spoken dialogue systems; second language learning; repair strategies; code-switching; production problem;

    Abstract : When building efficient dialogue systems, a major challenge is recovering from miscommunication. Analyzing human-human interaction leads to discovering repair strategies that contribute towards conversational systems able to communicate in a natural and effective way. READ MORE

  3. 3. Kille: Learning Objects and Spatial Relations with Kinect

    University essay from Göteborgs universitet / Institutionen för filosofi, lingvistik och vetenskapsteori

    Author : Erik de Graaf; [2020-08-26]
    Keywords : grounding; spatial relations; object learning;

    Abstract : In order for humans to have meaningful interactions with a robotic system, this system should be capable of grounding semantic representations to their real-world representations, learn spatial relationships and communicate using spoken human language. End users need to be able to query the system what objects it already has knowledge of, for more efficient learning. READ MORE

  4. 4. Intersemiotic Translation from Film to Audio Description: A cognitive semiotic approach

    University essay from Lunds universitet/Kognitiv semiotik; Lunds universitet/Masterprogram: Språk och språkvetenskap

    Author : Ida Stevia Krogh Diget; [2019]
    Keywords : cognitive semiotics; semiotics; intersemiotic translation; translation; linguistics; film; audio description; narratology; narratives; narrative levels; narrative structure; multimodality; multimodal narratives; polysemiotic communication; Visual Into Words; VIW project; VIW corpus; Languages and Literatures;

    Abstract : Audiovisual content is heavily prevalent in many modern societies. Film, in particular, is a favourite form of entertainment to many. Film is by nature both multimodal and polysemiotic, employing the modalities of visual and auditive as well as the semiotic systems of language, gesture, depiction and music. READ MORE

  5. 5. Context-dependent voice commands in spoken dialogue systems for home environments : A study on the effect of introducing context-dependent voice commands to a spoken dialogue system for home environments

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Karl Dahlgren; [2013]
    Keywords : Spoken dialogue system; Context-dependency; Absolute semantic; Ubiquitous Computing; Ambient Intelligence; Voice recognition; Speech communication;

    Abstract : This thesis aims to investigate the eect context could have to interaction between a user and a spoken dialogue system. It was assumed that using context-dependent voice commands instead of absolute semantic voice commands would make the dialogue more natural and also increase the usability. READ MORE