Essays about: "unity in variations"
Showing result 1 - 5 of 13 essays containing the words unity in variations.
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1. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase
University essay from Blekinge Tekniska HögskolaAbstract : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. READ MORE
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2. Topologica linteractions in a multi-layered flocking system
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. READ MORE
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3. "Be fit, my age, big c**k": Engagements with Hegemonic Masculinity, Hetero(homo)normativity and Discrimination among Queer Male Dating App Users in Malmö and Copenhagen - A Thematic and Summative Content Analysis
University essay from Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografiAbstract : This exploratory research addresses a significant gap in feminist, cultural, and digital geographies by examining the geographic variations of how hegemonic masculinity, hetero(homo)normativity and discrimination is exhibited by MSM dating apps users in two distinct city contexts. Drawing from a post-structuralist humanistic perspective, the study explores how dominant ideologies shape exclusionary online queer spaces made unique by digital placemaking. READ MORE
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4. Agent-Based Simulation of SARS-CoV-2 Spread in Supermarket Checkout Areas
University essay from KTH/DatavetenskapAbstract : The outbreak of the coronavirus disease 2019 (COVID-19) has seen the world scramble for effective countermeasures to limit infection spread in society. Understanding how infection spreads in places where strangers meet in relatively high numbers and proximity to one another is especially important. READ MORE
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5. Asynchronous Dialogue System
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE