Essays about: "video correlation"

Showing result 1 - 5 of 85 essays containing the words video correlation.

  1. 1. Workplace Incivility in Digital Meetings: An Investigation of the Behavior and How it is Associated with Work Motivation

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Filippa Eriksson; [2023]
    Keywords : Workplace Incivility; Work Motivation; Digital Meetings; Workplace Incivility Scale; The Multidimensional Work Motivation Scale; Social Sciences;

    Abstract : Workplace incivility has been shown to affect the individual and organization negatively. Studies have also indicated that workplace incivility is a relatively common phenomenon in Sweden. In connection with the pandemic, working life has become increasingly digital, which has normalized video meetings. READ MORE

  2. 2. An analysis of how video advertising factors influence consumers' impulse purchase intentions — In the context of short-form video

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Huihao Lu; Yating Zheng; [2023]
    Keywords : Short-form video advertising; impulsive purchase intention; emotional response; Business and Economics;

    Abstract : Online shopping is gradually becoming a daily behavior in people's lives, and advertising marketing methods based on short videos are also playing an increasingly important role in this trend. Different from pictures and texts, it combines sound and picture, is easy to spread, and contains a lot of information, which conforms to people's habit of using fragmented information. READ MORE

  3. 3. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  4. 4. Validation of a cat activity monitor

    University essay from SLU/Dept. of Clinical Sciences

    Author : Daria Ketrzynska; [2023]
    Keywords : accelerometer-based activity monitor; activity; physical activity; monitor collar; cat; feline; validation; diabetes; drinking; urination;

    Abstract : Early detection of diseases and injuries in animals is crucial for their health and well-being. Early diagnosis can be assisted by objective registration of different types of physical activities or behaviour patterns. READ MORE

  5. 5. Content Based Video Encoding Based on Spatial and TemporalInformation

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Theofanis Papakonstantinou; [2023]
    Keywords : ;

    Abstract : A significant amount of video content is produced today that needs to be stored, distributed, andstreamed globally in a cost-effective way. This relies on video compression, a process performedby encoding software that remove spatial redundancy, the similarities within a frame, andtemporal redundancy, the similarities between temporarily adjacent frames. READ MORE