Essays about: "3D virtual environments"
Showing result 11 - 15 of 67 essays containing the words 3D virtual environments.
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11. Sensor fusion between positioning system and mixed reality
University essay from Linköpings universitet/Tekniska fakulteten; Linköpings universitet/Institutionen för datavetenskapAbstract : In situations where we want to use mixed reality systems over larger areas, it is necessary for these systems to maintain a correct orientation with respect to the real world. A solution for synchronizing the mixed reality and the real world over time is therefore essential to provide a good user experience. READ MORE
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12. Defining and evaluating an educational framework for virtual commissioning
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : Automated systems are large, complex, and expensive systems; therefore, it is often a better option to use virtual models of these systems for educational purposes. This project focuses on the definition and evaluation of an educational framework for virtual commissioning. READ MORE
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13. 3D Cloud Visualization In Real-Time
University essay from Umeå universitet/Institutionen för fysikAbstract : The simulation of clouds can make virtual environments appear more realistic. This project produces an algorithm that visualizes 3D clouds in real-time. The algorithm consists of two processes, an initialization and a visualization process. READ MORE
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14. A comparison of algorithms for the purpose of path-finding in a 3D grid
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not inherently able to navigate the world around it, regardless of if that world is a virtual world or the real world. In order to solve this problem path-finding algorithms were created, these algorithms allow a digital mind to navigate a space as long as it is given enough information to properly calculate what path it should take. READ MORE
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15. Selection Intent Prediction in Online Virtual Environments : A Comparison Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In this work, we address the problem of the selection of 3D objects based on the user’s intent to interact with them in online virtual environments, both on desktop and VR devices. In addition to the traditional ray-casting technique, we select four promising techniques from the literature using time-dependent volumetric scoring (IntenSelect), trajectory prediction (KEP), Kalman filters enhancement (KalmanKEP) and machine learning with decision trees (MTP). READ MORE