Essays about: "3D virtual environments"

Showing result 21 - 25 of 67 essays containing the words 3D virtual environments.

  1. 21. Sketching in VR for landscape architects : exploring new possibilities

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Johanna Wahlström; [2021]
    Keywords : VR; virtual reality; Immersive Environments Creative process; creative; experimentation; exploration; sketching; digital; intuition; spatiality; landscape architecture; architecture; design; 3D;

    Abstract : The sketching possibilities in VR are getting increasingly more available for people without in-depth programming and computer skills. Previous research has shown that using VR in the sketching process by landscape architects increases the understanding of spatiality, reduces the cognitive load, enhances communication, and gives confidence to the user. READ MORE

  2. 22. Generating 3D Scenes From Single RGB Images in Real-Time Using Neural Networks

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Måns Grundberg; Viktor Altintas; [2021]
    Keywords : Scene reconstruction; 3D reconstruction; Pose Estimation;

    Abstract : The ability to reconstruct 3D scenes of environments is of great interest in a number of fields such as autonomous driving, surveillance, and virtual reality. However, traditional methods often rely on multiple cameras or sensor-based depth measurements to accurately reconstruct 3D scenes. READ MORE

  3. 23. Faster Environment Modelling and Integration into Virtual Reality Simulations

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Jonas Nyman; [2021]
    Keywords : 3D re-construction; Digital Photogrammetry; LiDAR; Remote Sensing; Point Cloud; Point cloud to mesh; Terrestrial Laser Scanning; Static Laser scan; Virtual Reality;

    Abstract : The use of virtual reality in engineering tasks, such as in virtual commissioning, has increased steadily in recent years, where a robot, machine or object of interest can be simulated and visualized. Yet, for a more immerse experience, an environment for the object in question needs to be constructed. READ MORE

  4. 24. Augmented Visualisation of Radio Path Propagation

    University essay from Umeå universitet/Institutionen för fysik

    Author : Jonathan Sköld; [2021]
    Keywords : ;

    Abstract : Computational electromagnetic (CEM) simulations are an important tool in the deployment and development of wireless communications. By utilising a MATLAB-based CEM simulator this thesis aims to develop and expand the simulation toolboxes for visualising radio path propagation with a focus on indoor environment and using new technologies such as virtual reality (VR). READ MORE

  5. 25. Online swarm exploration in virtual 3D environments : Possible approaches for expanding simulation-based game testing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Veronica Hage; [2020]
    Keywords : ;

    Abstract : The use of AI-driven and simulation-based testing of games is becoming a more and more practiced method in the game development industry as present- day virtual 3D environments become more and more semantically complex. Test coverage (here defined as a metric of how many game states are reached in a set of simulation-based tests) in games can be generated by creating interaction between the virtual characters and their virtual environments. READ MORE