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Showing result 1 - 5 of 52 essays matching the above criteria.

  1. 1. Performance comparison of WebGPU and WebGL in the Godot game engine

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Fransson; Jonatan Hermansson; [2023]
    Keywords : Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Abstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE

  2. 2. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ludwig Franklin; Hugo Malmberg; [2023]
    Keywords : ;

    Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE

  3. 3. Politics at Play: Analyzing discussions on political protests in Animal Crossing - New Horizons

    University essay from Lunds universitet/Avdelningen för etnologi

    Author : Cecilia Lundström; [2023]
    Keywords : Foucault; political discourse; protesting; video games; Animal Crossing; ludology; online communication; politisk diskurs; protester; tv-spel; ludologi; onlineforum; Cultural Sciences;

    Abstract : Executing and performing political protests is not just for the streets. A number of political protests have been held in video games, using the features of the game to convey political messages. In a world where there is ample possibility to communicate online, players are able to discuss these protests in online communities. READ MORE

  4. 4. Multi-Agent Information Gathering Using Stackelberg Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yiming Hu; [2023]
    Keywords : Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Abstract : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. READ MORE

  5. 5. Feasibility of a program that helps evaluate the effects of gamification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Harald Olin; Toto Roomi; [2023]
    Keywords : ;

    Abstract : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. READ MORE