Essays about: "Blender"

Showing result 1 - 5 of 24 essays containing the word Blender.

  1. 1. AN EVALUATION OF REAL-TIME GLOBAL ILLUMINATION TECHNIQUES

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Johan Sundkvist; [2019]
    Keywords : ;

    Abstract : Real-time global illumination techniques are becoming more and more realistic as the years pass and new technologies are developed. ‘This report therefore set out to evaluate di‚fferent implementations of real-time global illumination.‘ The three implementations that are looked at are Unity, Unreal and a Voxel Cone Tracer. READ MORE

  2. 2. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Institutionen för datavetenskap

    Author : Benny Lam; Jakob Nilsson; [2019]
    Keywords : AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Abstract : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. READ MORE

  3. 3. Virtual Reality for Prototyping Personalization of an Autonomous Drive Context

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Isak Amundsson; Felicia Carlsson; [2019]
    Keywords : Prototyping; Autonomous Drive; Virtual Reality; Bodystorming; User Experience; Design Process; Generation Y; Design Sprints; Interaction Design; Technology and Engineering;

    Abstract : The development of Autonomous Drive is escalating, but designing for User Experience in autonomous vehicles remains a challenge since there are no such vehicles out on the commercial market today. Designers are struggling to gain customer insights since the target customers never tried such a product. READ MORE

  4. 4. Application of Apple pomace for Fungal Cultivation

    University essay from Högskolan i Borås/Akademin för textil, teknik och ekonomi; Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Author : Bill Floberg Karlsson; Jonatan Viitala; [2019]
    Keywords : apple pomace; filamentous fungi; Rhizomucor biomass; ethanol; äppelpressmassa; svamp;

    Abstract : Apple pomace is a solid by-product acquired from pressing and crushing millions of tons of apple in juice-industries. It represents 25-30 % of the original fruit and consists of peels, seeds and pulp. This raw material has multiple applications due to its high carbohydrate and moisture content. READ MORE

  5. 5. Generative design of game graphics and levels

    University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Parborg; Rasmus Holm; [2018]
    Keywords : PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Abstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE