Essays about: "Blender"

Showing result 1 - 5 of 22 essays containing the word Blender.

  1. 1. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Institutionen för datavetenskap

    Author : Benny Lam; Jakob Nilsson; [2019]
    Keywords : AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Abstract : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. READ MORE

  2. 2. Virtual Reality for Prototyping Personalization of an Autonomous Drive Context

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Isak Amundsson; Felicia Carlsson; [2019]
    Keywords : Prototyping; Autonomous Drive; Virtual Reality; Bodystorming; User Experience; Design Process; Generation Y; Design Sprints; Interaction Design; Technology and Engineering;

    Abstract : The development of Autonomous Drive is escalating, but designing for User Experience in autonomous vehicles remains a challenge since there are no such vehicles out on the commercial market today. Designers are struggling to gain customer insights since the target customers never tried such a product. READ MORE

  3. 3. Generative design of game graphics and levels

    University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Parborg; Rasmus Holm; [2018]
    Keywords : PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Abstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE

  4. 4. 3D visualisation of breast reconstruction using Microsoft HoloLens

    University essay from Uppsala universitet/Signaler och System; Uppsala universitet/Signaler och System

    Author : Amanda Norberg; Elliot Rask; [2018]
    Keywords : AR; Augmented Reality; MR; Mixed Reality; VR; Virtual Reality; Microsoft; Hololens; Breast; Surgery; Modeling; 3D; Human Computer Interaction; Application; Unity; C#;

    Abstract : The purpose of the project is to create a Mixed Reality (MR) application for the 3D visualisation of the result of a breast reconstruction surgery. The application is to be used before surgery to facilitate communication between patient an surgeon about the expected result. READ MORE

  5. 5. Development of a Bluetooth controller for mobile VR headsets

    University essay from Uppsala universitet/Signaler och System

    Author : Tommy Holmberg; [2018]
    Keywords : bluetooth; virtual reality; VR; controller; fiducial markers; aruco; whycon; IMU; accelerometer; BLE; bluetooth low energy;

    Abstract : Mobile virtual reality (VR) headsets have been becoming more and more popular. However, the cheapest headsets do not come with any controllers and the ones that do include controllers only uses sensors for rotation, not translational movement. READ MORE