Essays about: "Buying players"
Showing result 1 - 5 of 24 essays containing the words Buying players.
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1. Diablo: Immortal, A Pay-to-Win Study
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE
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2. Buying for the Sake of Building? A Qualitative Study on Buy-and-Build Strategies in the Nordic Private Equity Market
University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomiAbstract : We examine how buy-and-build strategies are executed in the Nordic private equity market. Particularly, we analyze the role of buy-and-build in creating value, key elements contributing to a successful strategy, and how the quality of the implementation is reflected in exit considerations. READ MORE
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3. Shifting Gears: Entering the Automotive Vertical
University essay from Lunds universitet/InnovationsteknikAbstract : Tradera, Sweden's leading online marketplace for circular consumption, is considering entering the online automotive advertising market in Sweden as a new vertical to diversify its business. This thesis aims to determine if Tradera should enter the online automotive advertising market and to propose a strategic roadmap for entry if it is determined to be beneficial. READ MORE
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4. Player Transfers in Sweden - How Swedish Men's Elite Football Clubs Manage Multiple Institutional Logics
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledningAbstract : Football has shifted from being a sport owned and played by the working class, to being the most commercialized sport in the world, with clubs buying players for hundreds of millions of Euros. In Sweden, this commercialization is affected by the 51%-rule, a rule stating that the members of a club have to own a majority of it. READ MORE
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5. Minimator: A Serious Game on Zero-Day Markets
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Zero-days are vulnerabilities that the software vendor does not know about and thus cannot provide a patch for. Their value has caused markets to develop, divided by the purchase intention. This thesis focuses on the white and grey markets, that is those buying to patch and those buying to exploit. READ MORE