Essays about: "Creating -"
Showing result 1 - 5 of 6921 essays containing the words Creating -.
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1. Rules of Thumb for VR RTS games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE
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2. Creating the world's most sustainable and attractive travel destination. A content analysis of sustainable place brand identities in Southern Sweden
University essay from Institutionen för tillämpad informationsteknologiAbstract : This study examines how the place brand identities of seven Destination Management Organisations (DMOs) in southern Sweden guide their sustainable tourism communication. With the importance of sustainability becoming clear, interest in sustainable place branding is growing rapidly in scholarly and professional contexts. READ MORE
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3. Encouraging Reading on Social Media. Exploring Finnish Bookstagram Community
University essay from Institutionen för tillämpad informationsteknologiAbstract : In the contemporary digital age, where text-based communication is increasingly significant, literacy skills play a crucial role in effective social participation. However, despite the importance of literacy, a considerable number of people are still illiterate. READ MORE
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4. Experiences and challenges of Collaboration between Civil Society Organizations and the United Nations
University essay from Göteborgs universitet/Institutionen för socialt arbeteAbstract : Interorganizational collaboration is defined by Phillips, Lawrence and Hardy (2000) as “a co-operative relationship among organizations that relies on neither market nor hierarchical mechanisms of control” (pp. 24). READ MORE
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5. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE
