Essays about: "Design Tools"
Showing result 11 - 15 of 2018 essays containing the words Design Tools.
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11. Product development of hand-held scooping utensil for the pharmaceutical industry
University essay from KTH/ErgonomiAbstract : Musculoskeletal disorders (MSDs) are one of the most common groups of work-related illnesses. At PET Dispensing, AstraZeneca Södertälje, several MSDs had been linked to a specific scooping utensil made of stainless steel. READ MORE
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12. Adaptive Tactics in Software Operations: How People Manage Complexity by Asking for Help
University essay from Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetAbstract : Society relies on the continued operation of software systems, from healthcare to social media platforms. These systems can be engineered to be highly reliable, but complexity assures surprise. People have the ability to manage this complexity, filling gaps in design by recognizing, diagnosing and correcting anomalies. READ MORE
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13. Creating a Dependency Management DevBot to Improve DeveloperWorkflows
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Software Development Bots (DevBots) are automated tools that handle tasks in a software development setting, often used to simplify daily routines. Research within the field evaluates the use of DevBots but most focus on hard quantitative metrics (commits and pull requests) and only a few qualitative metrics such as how satisfied the developer is with the new DevBot and what frameworks could be used to build it. READ MORE
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14. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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15. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE