Essays about: "game design and development"

Showing result 1 - 5 of 185 essays containing the words game design and development.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. READ MORE

  2. 2. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Keywords : Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Abstract : Virtual reality is adopted in many areas such as the military, education, health care,and preservation of cultural heritage. This thesis will further explore the possibilityof cultural heritage preservation in virtual reality by reconstructing the environmentof the old and defunct cinema in Gothenburg named Flamman. READ MORE

  3. 3. Urbancraft: An urban laboratory for environmental storytelling

    University essay from KTH/Stadsbyggnad

    Author : Han Liu; [2021]
    Keywords : urban design; video games; architecture renovation; environmental analysis;

    Abstract : Stockholm is experiencing the fast urban expansion with major development projects including housing, transportation and public spaces in and out of the city in which existing blocks are involved at different levels. The project Urbancraft’s proposal to transform Kvarteret Sländan in northern Vasastaden in Stockholm is an an explorative and experimental work that look at a range of different approaches which are inspired from the game world where more interactions happen and people are more engaged in its environment but are of different characters. READ MORE

  4. 4. Investigating the effect of implementing Data-Oriented Design principles on performance and cache utilization

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Frank Nyberg; [2021]
    Keywords : Data-oriented design; DOD; ECS; Entity Component System; HPC; CPU cache; cache misses; games; game architecture; game engines; design patterns;

    Abstract : Game engines process a lot of data under strict deadlines. Therefore, measures to increase performance are important in this area. Data-Oriented Design (DOD) promotes principles that are meant to increase performance by better cache utilization. READ MORE

  5. 5. Playing with the Possible : Co-Producing the Right to the City from the Bottom-Up

    University essay from KTH/Urbana och regionala studier

    Author : Tatiana Bodnar; [2021]
    Keywords : co-production; possible city; right to the city; participation; play; commons; Lappis;

    Abstract : This thesis aims to explore possible alternatives to the current neoliberal development by developing, implementing, and analyzing one possible alternative way of framing participation. Working under the name of Fluke, I have co-developed a research project using participatory action research from the bottom-up that creates a more engaging and inclusive urban co-production process using play and games. READ MORE