Essays about: "Filip Eriksson"
Showing result 1 - 5 of 16 essays containing the words Filip Eriksson.
-
1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE
-
2. Managing the wellbeing of university professors
University essay from Jönköping University/Internationella HandelshögskolanAbstract : .... READ MORE
-
3. To Sin or Not to Sin? A Study of Traditional and New Sin Stocks on the American Stock Market
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : This study aims to investigate the difference in stock return between traditional sin stocks, new sin stocks, and their respective peer stocks. The purpose was to expand the scarcely researched area of new sin stocks by being the first one to focus on new sin stocks on the American stock market (United States NYSE, AMEX, and NASDAQ stock exchanges), as this area has only been researched in Europe before. READ MORE
-
4. Performance Analysis of a Godot Game-Agnostic Streaming Tool
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE
-
5. Designing an Online Store That Appeals to University Students Based on Navigability and Design
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : In Linköping, 85% of university students require a costume at least twice a year, but there is no easy, sustainable way for them to acquire one. This project aims to address that need by creating an online store in the form of a web application that provides a platform for students to buy and sell second-hand costumes. READ MORE