Essays about: "Gamification e-health"
Found 2 essays containing the words Gamification e-health.
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1. How Avatar Representations Impact Willingness for Health-Habit Changes
University essay from Umeå universitet/Institutionen för psykologiAbstract : This study examines how adding avatars, personal visual representations of the user, on online forms impacts self-reported willingness for behavioral change, when considering health habits. Avatars are a gamification element proposed to have a positive impact on behavioral change. READ MORE
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2. Using Gamification to Improve User Experience and Health Effects in Mobile Applications
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. READ MORE