Essays about: "Gamification e-health"

Found 2 essays containing the words Gamification e-health.

  1. 1. How Avatar Representations Impact Willingness for Health-Habit Changes

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Theodor Ekenstedt; Saga Wallerström; [2021]
    Keywords : avatar; gamification; self-discrepancy theory; priming; e-health; avatar; spelifiering; självdiskrepansteorin; priming; e-hälsa;

    Abstract : This study examines how adding avatars, personal visual representations of the user, on online forms impacts self-reported willingness for behavioral change, when considering health habits. Avatars are a gamification element proposed to have a positive impact on behavioral change. READ MORE

  2. 2. Using Gamification to Improve User Experience and Health Effects in Mobile Applications

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Jonathan Andersson; [2021]
    Keywords : Gamification e-health; human-computer interaction; mobile applications; usability;

    Abstract : Background. According to the World Health Organization, over 264 million people suffer from depression. A recent trend to treat and combat depression is e-health applications like Headspace with the help of mindfulness or meditation. READ MORE