Essays about: "Gaming and language"
Showing result 6 - 10 of 46 essays containing the words Gaming and language.
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6. Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations
University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälleAbstract : Digital games are often considered a pastime activity with little to no real or tangible benefits. This, however, is contrary to studies on the usefulness of digital games in second language (L2) learning. There are several aspects of L2 learning that are affected positively by gaming, as well as other extramural English (EE) activities. READ MORE
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7. L2 Vocabulary learning through MMORPGs
University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)Abstract : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. READ MORE
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8. Gamers with the Purpose of Language Resource Acquisition : Personas and Scenarios for the players of Language Resourcing Games-With-A-Purpose
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Ethical, cheap, and scalable, purposeful games leverage player entertainment to incentivise contributors in language resourcing. However, discourse is scarce around the enjoyability of these games, whose playerbases are divided between a tiny minority of reliable contributors and a vast majority of inconsistent contributors. READ MORE
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9. How Can English Teaching Benefit from Students’ Extramural English in Secondary School 7-9?
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : Abstract This empirical study investigates how students in secondary school 7-9 learn the English language outside of school, in an informal setting, and how they can benefit from it in a formal setting in school. The usage of digital technology is more common nowadays amongst youngsters than it used to be before. READ MORE
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10. The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. READ MORE