Essays about: "Human User Center Design"
Showing result 1 - 5 of 16 essays containing the words Human User Center Design.
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1. LAMP on disk
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : Projektet har startat med ett samarbete med SciLifeLab forskning center vid Karolinska institutet där den Nano- biologiavdelningen har tagit fram en kemisk reaktion som kunde detektera Covid-19 metoden heter LAMP som står för Loop- mediated isothermal amplification. Den befintliga enheten som labbet har utvecklat används med hjälp av en mobiltelefon som tar bilder på proverna inför analys. READ MORE
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2. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom
University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE
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3. Interaction design for automatic tracking of free weight exercises using computer vision and IoT systems
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : Computer vision is on the cusp of revolutionizing several different markets through its applications. One such market is that of fitness and exercise. Advagym, Sony's connected gym solution is currently employing IoT solutions to track exercises in a gym environment. READ MORE
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4. Product design for children with NDD diagnoses
University essay from KTH/Maskinkonstruktion (Inst.)Abstract : Neurodevelopmental disorders (NDD) is a collective name for diagnoses such as ADHD, ASD/Autism, Tourette’s syndrome and language disorders. A child with these diagnoses has different deficits that can be divided into the following problem areas; Social interaction, Learning difficulties, Memory and motor skills, and Concentration difficulties. READ MORE
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5. Telling a story of the future : Using storyboards and narratives to evaluate anticipated experiences
University essay from Södertörns högskola/MedieteknikAbstract : Evaluating User Experiences early in a development process can save both time and money by pro-actively mapping out user needs and behavior patterns. However, since most well-known UX-evaluation methods applies during or after user interaction, due to the “second-order” design problem of experiences being a byproduct of interaction, there is a desire within HCI for more early-stage UX-evaluation methods that could be applied to concept stages as well. READ MORE