Advanced search

Showing result 6 - 10 of 260 essays matching the above criteria.

  1. 6. Encouraging Recycling in Co-living : A Redesigning of Sorting Bins

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Eugene Chan; Avinash Kumar Karuppasamy; [2023]
    Keywords : Co-living; Student Household; Sustainable Behavior; Collective Responsibility; Individualistic Responsibility; User Experience; Nudging; Product Service System; Sorting Bins; Waste Management; Recycling; Sorting; Co-living; Studentbostad; Studentbostäder; Hållbart beteende; Kollektivt ansvar; Individualistiskt ansvar; Användarupplevelse; Puffning; Produktservicesystem; Sorteringskärl; Avfallshantering; Återvinning; Källsortering;

    Abstract : There is an inefficiency of waste management in co-living spaces for students, emphasizing the importance of proper waste sorting. A multifaceted research methodology was initiated with a literature review to understand existing waste management solutions and how they work as a system, followed by attribute studies pivotal for co-living spaces. READ MORE

  2. 7. The Impact of Management Control Systems on Diversification Strategy Processes : A Study of Diversified Firms

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Kira Östlund; Naomi Akafare Akelmu; [2023]
    Keywords : Management Control Systems MCS ; Belief Controls; Interactive Controls; Boundary Controls; Diagnostic Controls; Diversification Strategy Processes DSP ; Initiation Stage; Searching Stage; Execution Stage;

    Abstract : Purpose: The purpose of this research is to examine how Management Control Systems (MCS) impact Diversification Strategy Processes (DSP) in diversified firms. Method: A qualitative research method was used where five different profiled managers participated in the research. READ MORE

  3. 8. AI in Co-Creation : The usability and impact of AI tools for co- creation in participatory design to generate innovative and user- centric design solutions

    University essay from Södertörns högskola/Medieteknik

    Author : Sabine Freese; [2023]
    Keywords : ;

    Abstract : The current study focuses on applying generative Artificial Intelligence (AI) in participatory design processes, specifically scrutinising the interactive dynamics between AI and human actors during the creative endeavour. Practice-oriented workshops and including a real, complex application example constituted the methodological framework. READ MORE

  4. 9. Cloud provider comparison with a growing business perspective

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för arkitektur och samhällsbyggnad (ABE)

    Author : Leonard Lindgren; Maxim Kvasov; [2023]
    Keywords : AWS; Heroku; Comparison; Infrastructure as code; Cost; Availability; AWS; Heroku; Jämförelse; Prestanda; Kostnad; Tillgänglighet;

    Abstract : As technology becomes increasingly embedded in our daily lives, the demand for computational power is on the rise. Sometimes, the necessary calculations can be performed within the device itself, but often, they need to be processed remotely. This is where the role of cloud providers comes into play, steadily growing to meet the demand. READ MORE

  5. 10. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valdimar Björnsson; [2023]
    Keywords : Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE