Essays about: "Research Method of Inquiry "

Showing result 6 - 10 of 69 essays containing the words Research Method of Inquiry .

  1. 6. From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Måns Heurlin; Jonathan Andersson; Jonathan Rooth; [2023]
    Keywords : Gamification; Ideation; Business and Economics;

    Abstract : Title: From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs Seminar date: January 11th, 2023 Course: FEKH99, Bachelor Degree Project in Entrepreneurship and Innovation Management, Business administration, Undergraduate level, 15 University Credit Points Authors: Jonathan Andersson, Måns Heurlin, Jonathan Rooth Supervisor: Joakim Winborg Keywords: Gamification; Innovation; Ideation; Entrepreneurship; Nascent entrepreneurs; Idea generation Research question: What are the effects of gamification on ideation for nascent entrepreneurs? Purpose: The purpose of the study is to contribute with increased understanding of how decision- makers in startups argue when choosing location of production. Methodology: Quasi-experiment with a deductive logic of inquiry, executed through semi-structured interviews. READ MORE

  2. 7. Borshch Diaries: Exploring Ukrainian Women's Accounts of Belonging on Gotland

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Nataliia Fadieieva; Jesse Luteyn; Bjørn Opdenberg; [2023]
    Keywords : Displacement; Belonging; Cooking as Inquiry; Narratives;

    Abstract : This research is about Ukrainian women who have been displaced by the russian invasion and are now living on Gotland. The primary objective of this study was to create a platform where they could express their experiences, thoughts, and emotions. READ MORE

  3. 8. The taxonomy study of players in Alternate Reality Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ruoyu Wen; [2023]
    Keywords : Alternate Reality Game; Player Taxonomy; Player’s Motivation; Game Design;

    Abstract : This study introduces a comprehensive taxonomy for categorizing participants in Alternate Reality Games (ARGs). The taxonomy emerges from a meticulous analysis of player motivations and behaviors within a self-designed ARG project. READ MORE

  4. 9. Stolen moments: a mixed-method thesis on loneliness in tertiary education

    University essay from Lunds universitet/Sociologi

    Author : Hjalmar Durling; [2023]
    Keywords : loneliness; university; social exclusion; emotional loneliness; social loneliness; mixed-method; Social Sciences;

    Abstract : This thesis employs a mixed-method sequential explanatory design to investigate perceived loneliness. In the first phase, using survey data from SOM-undersökningen (2023), the quantitative analysis uncovers an association between tertiary education and perceived loneliness in Sweden; diverging from established literature that links education to improved subjective health outcomes. READ MORE

  5. 10. The Sound of Capta : Sonification as critical method for data perceptualization in digital humanities

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Daniel Lind; [2023]
    Keywords : Sonification; Auditory display; Data perceptualization; Epistemology; Digital Humanities; Critical hermeneutics; Humanities data; Spotify; Music history; SuperCollider;

    Abstract : Sonification allows for the analysis and interpretation of data through its rendering into sound. It is a method that remains largely unexplored from a digital humanities perspective. The present thesis addresses this research gap by exploring aspects of sonification as a mode of data perceptualization. READ MORE