Essays about: "Sony"

Showing result 1 - 5 of 96 essays containing the word Sony.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  2. 2. The Human Element of Cybersecurity : A Literature Review of Social Engineering Attacks and Countermeasures

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Robert Broberg; Philip Sinnott; [2023]
    Keywords : Social engineering; attack; employee awareness; framework; policy;

    Abstract : Social engineering attacks pose an escalating threat to organizations. This thesis conducted a semi-comprehensive literature review using the PRISMA method to address common attack methods, reducing susceptibility among employees, and the need for awareness training. READ MORE

  3. 3. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Leshan Wang; [2023]
    Keywords : loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Abstract : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. READ MORE

  4. 4. Edge Machine Learning for Wildlife Conservation : A part of the Ngulia project

    University essay from Linköpings universitet/Reglerteknik

    Author : Richard Gotthard; Marcus Broström; [2023]
    Keywords : Edge Machine Learning; Object Detection; Classification; Wildlife Conservation;

    Abstract : The prominence of Edge Machine Learning is increasing swiftly as the performance of microcontrollers continues to improve. By deploying object detection and classification models on edge devices with camera sensors, it becomes possible to locate and identify objects in their vicinity. READ MORE

  5. 5. FindMe Tag - Facilitate rescue efforts during disasters through culture-sensitive design

    University essay from Lunds universitet/Innovation

    Author : Ida Dahl; Linnea Kransén; [2022]
    Keywords : human-centered design; culture-sensitive design; wearable; natural hazards; rescue efforts; Technology and Engineering;

    Abstract : Over the last decade, 1.8 billion people worldwide have been affected by disasters triggered by natural hazards and 740 000 lives have been lost. Due to climate change, these numbers are predicted to rise dramatically in the upcoming years. READ MORE