Essays about: "Subsurface scattering"
Showing result 1 - 5 of 7 essays containing the words Subsurface scattering.
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1. Simulated Laser Triangulation with Focus on Subsurface Scattering
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. READ MORE
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2. Estimation of Relative Seismic Velocity Changes Around Katla Volcano, Using Coda in Ambient Seismic Noise
University essay from Uppsala universitet/Institutionen för geovetenskaperAbstract : Relative seismic velocity variations in the Earth’s crust can be estimated by using ambient seismic noise records from a pair of stations. Velocity variations can be caused by stress perturbations in the subsurface. Therefore, information on stress changes in the crust can possibly be retrieved from measured velocity variations in the medium. READ MORE
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3. Real-time rendering of subsurface scattering and skin
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : Rendering of skin and translucent materials as a real-time solution for a game engine. ... READ MORE
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4. Screen-Space Subsurface Scattering, A Real-time Implementation Using Direct3D 11.1 Rendering API
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Context Subsurface scattering - the effect of light scattering within a material. Lots of materials on earth possess translucent properties. It is therefore an important factor to consider when trying to render realistic images. READ MORE
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5. Efficient Simulation and Rendering of Sub-surface Scattering
University essay from Medie- och Informationsteknik; Tekniska högskolanAbstract : In this thesis, a new improved V-Ray subsurface scattering shader based on the improved diffusion theory is proposed. The new shader supports the better dipole and the quantized diffusion reflectance model for layered translucent materials. READ MORE