Essays about: "User-experience"

Showing result 26 - 30 of 1211 essays containing the word User-experience.

  1. 26. Interactive infographics for communicating sustainability : Use of an interactive infographic in explaining a complex sustainability framework for companies

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Rodrigo Esparza Salas; [2023]
    Keywords : interactivity; sustainability; informative illustration; information graphics; user experience; engagement; interaktivitet; hållbarhet; informativ illustration; informationsgrafik; användarupplevelse; engagemang;

    Abstract : The natural world is under immense and increasing pressure caused by human activity. The adjustment from a state of declining nature to a more sustainable world requires changes of social and economic activities by individuals, societies, and the private sector. READ MORE

  2. 27. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Qian Lin; [2023]
    Keywords : dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Abstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE

  3. 28. cARcassonne for Hololens 2 - Improving UX through UI

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Kevin Bjørn Roulund Wilken; [2023]
    Keywords : AR; Augmented Reality; Hololens; UX; User Experience; UI; User Interface; Board Games; AR Games; Carcassonne; DSRM; IT;

    Abstract : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. READ MORE

  4. 29. Navigating through Frustrations : A User-Centered Approach to Enhancing Airborne Early Warning and Control System Operator Experience

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Josef Jönsson; [2023]
    Keywords : Human-computer interaction; Military; User interface design; Usability; User-centered Design; Airborne Early Warning and Control System; User experience; Research-through-design; Defense industry; High-stakes environments;

    Abstract : This master thesis focuses on enhancing the user interface experience for Airborne Early Warning and Control (AEW&C) system operators in a military context. Collaborating with Saab, a defense sector company, the study employs the research through design and a user-centered design approach to investigate user needs and how they interact with the interface. READ MORE

  5. 30. Performance of UE Relaying for 6G Networks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Celia Hermoso Díaz; [2023]
    Keywords : Half duplex; KPI; multi-hop; multi-path; UE relay;

    Abstract : Throughout the evolution of communication networks, users have consistently been demanding additional data and coverage. Future 6G networks seek to enable a seamless cyber-physical world through interconnected and integrated connectivity. READ MORE