Essays about: "AR Games"

Showing result 1 - 5 of 29 essays containing the words AR Games.

  1. 1. cARcassonne for Hololens 2 - Improving UX through UI

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Kevin Bjørn Roulund Wilken; [2023]
    Keywords : AR; Augmented Reality; Hololens; UX; User Experience; UI; User Interface; Board Games; AR Games; Carcassonne; DSRM; IT;

    Abstract : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. READ MORE

  2. 2. Design of Android Augmented Reality (AR) game called "Public Town Art" and user evaluation of AR impact on human communication

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Smritikana Maity; [2023]
    Keywords : Social differences; Augmented Reality AR game; evaluation; qualitative; quantitative.;

    Abstract : Humans have gone through a long journey of evolution resulting in continuous improvement of living standards through innovation and creation. But in that journey, one of the factors presenting itself as a constant barrier is social differences. READ MORE

  3. 3. How can Augmented Reality be used to improve higher education courses

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Andreas Retzius; Alicia Petersson; [2023]
    Keywords : AR; Augmented Reality; Education; Higher Education; Computer Sciences;

    Abstract : Augmented Reality is a technology to visualize a real-time or indirect view of a physical real-world environment that has been enhanced by adding virtual computer-generated information. AR has been popular for mobile phone games and to visualize parts of education. READ MORE

  4. 4. Compounding the Problem? : Gated Communities in Climate and Environmental Disaster Fiction

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Ryan Nicholas Walsh; [2023]
    Keywords : Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ecocriticism; post-apocalypse; critical dystopia; climate change criticism; gated community; urban studies; agency; the Other; video game studies; ergodic literature.; Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ekokritik; postapokalyps; kritisk dystopi; klimatfiktion; grindsamhällen; urbana studier; agens; det Andra; spelforskning; ergodisk litteratur.;

    Abstract : The gated community motif occurs frequently within climate and environmental disaster fiction. This thesis investigates its occurrence across three media to establish how the gated community mode of living, as rendered in post-apocalyptic speculative fiction, responds to the threat and consequences of climate and environmental crisis. READ MORE

  5. 5. Wargaming elections interference : A serious influence game for teaching elements of cognitive warfare

    University essay from Försvarshögskolan

    Author : Charles Perring; [2022]
    Keywords : Cognitive warfare; serious games; wargames; influence operations; Kognitiv krigföring; krigsspel; påverkansoperation;

    Abstract : Försvarsvilja är ett centralt begrepp i det svenska Totalförsvaret. Begreppet beskriver en individuell och kollektiv benägenhet att tycka eller handla i ett försvarsrelaterat syfte. Psykologiskt försvar skyddar försvarsviljan från främmande påverkanskampanjer som försöker urholka den. READ MORE