Essays about: "Virtual Animals"

Showing result 1 - 5 of 9 essays containing the words Virtual Animals.

  1. 1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Marko Pajovic; [2024]
    Keywords : Technology and Engineering;

    Abstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE

  2. 2. ANIMALS IN ANIMATION: DEEPENED ANALYSIS ON ANTHROPOMORPHIZATION AND THE UNCANNY VALLEY : A continuation and improvement upon previous study of realistic 3D animal anthropomorphization triggering the uncanny valley effect

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Gustav Frick; [2023]
    Keywords : Uncanny Valley; Animation; Anthropomorphisation; Virtual Animals; Facial Expressions; Animal Facial Expressions.;

    Abstract : This study investigates the relationship between the uncanny valley effect and perceived facial expressions in anthropomorphized virtual animals. This thesis builds upon previous research by the author in the hopes of addressing previously identified limitations and reinforcing the data of the earlier study. READ MORE

  3. 3. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  4. 4. Interactive wide-angle viewcamera for a virtual watch tower : A part of the Ngulia Project

    University essay from Linköpings universitet/Reglerteknik

    Author : Victoria Stråberg; Afra Farkhooy; [2023]
    Keywords : virtual watch tower; wide angle camera; 360 images; equirectangular projection; single board computer; user experience; surveillance system; animal preservation;

    Abstract : The declining population of black rhinoceroses in Tsavo West national park, Kenya, has served as the driving force behind Project Ngulia, with Ngulia serving as an enclosed area within the park. As of now, the area is equipped with multiple cameras connected to a system that automatically classify animals and humans. READ MORE

  5. 5. Animals in animation : Anthropomorphised facial expressions and the uncanny valley: does a stylized or realistic 3D animal become uncanny when applying anthropomorphised or realistic facial expressions to it?: Does it change depending on the expression?

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Gustav Frick; Lovisa Malinen; Victoria Ryan; [2022]
    Keywords : Uncanny valley; animation; anthropomorphisation; virtual animals; facial expressions; animal facial expressions;

    Abstract : People have a tendency to apply human characteristics to animals, i.e anthropomorphisation. READ MORE