Essays about: "describe computer"

Showing result 21 - 25 of 142 essays containing the words describe computer.

  1. 21. A Graphical User Interface For The Hanabi Challenge Benchmark

    University essay from Örebro universitet/Institutionen för naturvetenskap och teknik

    Author : Van Hoa Nguyen; [2021]
    Keywords : Hanabi; GUI; HCI; Theory of Mind; Artificial Intelligence; Cooperative; Multi-Agent; Hanabi; GUI; HCI; Theory of Mind; Artificiell Intelligens; Kooperativ; Multi-Agent;

    Abstract : Denna rapport beskriver utvecklingen av ett grafiskt gränssnitt för utvärderingsverktygetHanabi Challenge Benchmark. Utvärderingsverktyget grundar sig på det populärakortspelet Hanabi och presenterar sig själv som en ny riktlinje för forskningav artificiell intelligens med fokus på multi-agentbaserade kooperativa utmaningar. READ MORE

  2. 22. Concept Design Improvement of Shift Fork for New Dog Clutch Actuator : Simulation driven product development approach

    University essay from Jönköping University/JTH, Industriell produktutveckling, produktion och design

    Author : Nirmal Srinivasan; [2021]
    Keywords : Product development; Dynamic analysis; Equivalent-static load; Finite Element Method; Fatigue analysis; High-Pressure Die Casting; Computer-Aided Engineering; Computer-Aided Design; Topology optimization.;

    Abstract : Kongsberg Automotive is developing a brand-new actuator for engaging and disengaging a clutch for different driveline applications. This master thesis research improves the concept design of the shift fork for the new Dog-Clutch Actuator using Design for Manufacturability (DFM). READ MORE

  3. 23. Gribov ambiguities in non-Abelian gauge theories

    University essay from Lunds universitet/Teoretisk partikelfysik - Geonomgår omorganisation

    Author : Fredrik Granström; [2021]
    Keywords : Physics and Astronomy;

    Abstract : This thesis investigates the quantization of field theories using the functional integral formalism. Gauge invariance necessitates a gauge-fixing procedure that chooses a unique field configuration from each gauge orbit. READ MORE

  4. 24. Deep learning for identification of figurative elements in trademark images using Vienna codes

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Arjeton Uzairi; [2021]
    Keywords : deep learning; machine learning; multi-class image classification; trademark image similarity; trademark conceptual similarity;

    Abstract : Labeling of trademark images with Vienna codes from the Vienna classification is a manual process carried out by domain experts, which enables searching trademark image databases using specific keywords that describe the semantic meaning of the figurative elements. In this research, we are investigating how application of supervised learning algorithms can improve and automate the manual process of labeling of new un-labeled trademark images. READ MORE

  5. 25. An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jari Hanski; Kaan Baris Biçak; [2021]
    Keywords : Unity; ML-Agents; Reinforcement learning; Sparse rewards environment; Artificial Intelligence;

    Abstract : In computer games, one use case for artificial intelligence is used to create interesting problems for the player. To do this new techniques such as reinforcement learning allows game developers to create artificial intelligence agents with human-like or superhuman abilities. READ MORE