Essays about: "dijkstra"
Showing result 6 - 10 of 28 essays containing the word dijkstra.
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6. A comparison of algorithms for the purpose of path-finding in a 3D grid
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not inherently able to navigate the world around it, regardless of if that world is a virtual world or the real world. In order to solve this problem path-finding algorithms were created, these algorithms allow a digital mind to navigate a space as long as it is given enough information to properly calculate what path it should take. READ MORE
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7. A Scalability and Performance Evaluation of Precomputed Flow FieldMaps for Multi-Agent Pathfinding
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. The A* algorithm is a well-established pathfinding technique frequently used in video game development. However, a disadvantage of the A* algorithm is that it becomes computationally inefficient and impractical to utilize whenthousands of agents demand an optimal path. READ MORE
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8. How to make the most of open data? A travel demand and supply model for regional bicycle paths
University essay from KTH/Transport och systemanalysAbstract : Detta examensarbete syftar till att svara på ett av Trafikverket fastställt problem: en gemensam regional cykelplanerings process skulle göra dem billigare och mer jämförbara. De erbjuder för närvarande planerarna en modell som utvecklades av Kågeson 2007. READ MORE
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9. Road Segmentation and Optimal Route Prediction using Deep Neural Networks and Graphs
University essay from KTH/Matematik (Avd.)Abstract : Observing the earth from above is a great way of understanding our world better. From space, many complex patterns and relationships on the ground can be identified through high-quality satellite data. READ MORE
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10. Pathfinding in the forest
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : Dijkstra’s algorithm used for pathfinding in a grid type setting consisting of forest geodata with multiple attributes. A cost analysis was performed regarding the memory required to run the application. READ MORE