Essays about: "game development"
Showing result 11 - 15 of 651 essays containing the words game development.
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11. LET’S LEVEL UP OUR COMMUNICATION A Study of Communication Challenges in Game Development Teams
University essay from Institutionen för tillämpad informationsteknologiAbstract : Video games are growing fast in popularity, and while gaming has been primarily an entertainment medium, educators have also realized its benefits as a learning tool. However, little research is done on the complexity of communication in game development projects, though studies of challenges in game development often men-tion communication problems causing delays, stress, and inefficiency. READ MORE
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12. Super Exergame : 2D platformer exergame using webcam ML-skeletal tracking and Godot
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This thesis presents the development and evaluation of an exergame platformer. Designed in the ecosystem of Liopep with the goal of aiding sedentary workers in their office environment. The game was developed using Godot over a period of around 5 months. Results show a clear correlation between higher scores and increased exertion. READ MORE
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13. Exploring procedural generation of planets : Developing a tool to create spherical worlds
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE
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14. LEO Satellite Connectivity for flying vehicles
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Compared with the terrestrial network (TN), which can only support limited covered areas, satellite communication (SC) can provide global coverage and high survivability in case of an emergency like an earthquake. Especially low-earth orbit (LEO) satellites, as a promising technology, which is integral to achieving the goal of global seamless coverage and reliable communication, catering to 6G’s communication requirements. READ MORE
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15. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE