Essays about: "game development"

Showing result 21 - 25 of 651 essays containing the words game development.

  1. 21. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Keywords : ;

    Abstract : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. READ MORE

  2. 22. "Game" and "Development": The Two Theories of Dysfunction

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Yuki Tsuchida; Batuhan Ertas; [2023]
    Keywords : Video Games; Dysfunctions; Levers of Control; Grounded Theory; Value;

    Abstract : This Master's thesis in Business & Management delves into the intriguing question of why video games fail. Our aim is to uncover potential answers and shed light on this complex issue. To achieve this, we adopted a Grounded Theory approach as our methodology. READ MORE

  3. 23. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Rasmus Wikström; [2023]
    Keywords : Uncanny Valley; Sound Design; Sound Engineering; Fear; Scary Games;

    Abstract : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. READ MORE

  4. 24. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : William Melander; Björn Johansson; [2023]
    Keywords : games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Abstract : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. READ MORE

  5. 25. Generating terrain features using software agents

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Marcus Sköld; [2023]
    Keywords : PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE