Essays about: "network platform"

Showing result 11 - 15 of 548 essays containing the words network platform.

  1. 11. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Keywords : ARCore; Augmented Reality; Object Visualisation; WebXR;

    Abstract : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. READ MORE

  2. 12. Investigating Users' Quality of Experience in Mobile Cloud Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Markus Blomqvist; [2023]
    Keywords : Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Abstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE

  3. 13. Spatiotemporal Selves on a Location-Based Social Network : A Postphenomenological Autoethnography of Snap Map

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adam Särnell; [2023]
    Keywords : postphenomenology; autoethnography; spatiotemporality; performativity; location-based social networks; postfenomenologi; autoetnografi; spatiotemporalitet; performativitet; platsbaserade sociala nätverk;

    Abstract : The location-based social network (LBSN) Snapchat allows millions of users to share their locations to others through Snap Map: a digital map that updates their position each time they open the app. While social science studies have explored sentiments, behaviors and norms among Snap Map users, there is limited research on this type of location-based social network in the field of human-computer interaction (HCI), indicating a need for expanding the understanding of the roles that this technology and its design play in shaping the experiences and interactions among users. READ MORE

  4. 14. Predicting Cross-Platform Performance : A Case Study on Evaluating Predictive Models and Exploring the Economic Consequences in Software Testing

    University essay from Blekinge Tekniska Högskola/Institutionen för industriell ekonomi

    Author : Adam Bredfell; Gustav Roll; [2023]
    Keywords : cross-platform performance; process innovation; creative destruction; predictive models;

    Abstract : Background: In today's digital world, there is increasing importance on cross-platform performance testing and the challenges faced by businesses in achieving efficient performance for applications across multiple platforms. Predictive models, such as machine learning and regression, have emerged as potential solutions to predict performance to be quickly analyzed, thus eliminating the need to execute an entire environment. READ MORE

  5. 15. Smart Tracking for Edge-assisted Object Detection : Deep Reinforcement Learning for Multi-objective Optimization of Tracking-based Detection Process

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Shihang Zhou; [2023]
    Keywords : Tracking-By-Detection; Deep Reinforcement Learning; Multi-Objective Optimization; Spårning genom detektion; Djup förstärkningsinlärning; Multiobjektiv optimering;

    Abstract : Detecting generic objects is one important sensing task for applications that need to understand the environment, for example eXtended Reality (XR), drone navigation etc. However, Object Detection algorithms are particularly computationally heavy for real-time video analysis on resource-constrained mobile devices. READ MORE