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Showing result 1 - 5 of 7 essays matching the above criteria.

  1. 1. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    University essay from Göteborgs universitet / Lärarutbildningsnämnden

    Author : Ida Sahlin; [2022-08-03]
    Keywords : Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Abstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE

  2. 2. The Impact of Interactive Touchscreens in Physics Education in Upper Secondary School : A systematic literature review

    University essay from Linköpings universitet/Institutionen för fysik, kemi och biologi; Linköpings universitet/Utbildningsvetenskap

    Author : Edvin Jensen; [2018]
    Keywords : Interactive whiteboard IWB ; Tablet PC TPC ; Physics education; Multimodal; High school; Engagement;

    Abstract : Interactive touchscreens such as tablet PCs (TPC) and interactive whiteboards (IWB) are becoming more and more common in classrooms around the world. To date, very little research has been conducted on the impact of the new technology on physics education. READ MORE

  3. 3. Swedish upper-secondary school ESL and EFL teachers' perceptions of and experiences from CALL software

    University essay from Lunds universitet/Utbildningsvetenskap; Lunds universitet/Engelska

    Author : Igor Korneev; [2017]
    Keywords : CALL software; perceptions; experiences; ESL and EFL teachers; Languages and Literatures;

    Abstract : Computer-Assisted Language Learning, more simply abbreviated as "CALL", dates back to the 60s, 70s and 80s. Tested in language laboratories, pioneer CALL software was limited to very simply mechanical exercises on a stationary PC machine. By the year of 2016, product innovation has brought CALL software development into a new dimension. READ MORE

  4. 4. Monte Carlo simulations and measurements of the radiation environment at a laser-plasma accelerator

    University essay from Lunds universitet/Atomfysik; Lunds universitet/Fysiska institutionen

    Author : Jack Strand Berg; [2016]
    Keywords : Physics and Astronomy;

    Abstract : In current experiments at the high-power laser facility at the Lund Laser Centre, electrons accelerated to hundreds of MeV over short distances by means of laser wakefield acceleration in produced plasmas. To determine the amount of secondary radiation generated when accelerated electrons interact with surrounding materials is of interest to ensure a safe working environment. READ MORE

  5. 5. Blind swimmer detection and notification utilizing OpenCV on the Android platform

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Samuel Zetterlund; [2013]
    Keywords : ;

    Abstract : For a blind swimmer to be able to exercise in a swimming pool today, human assistance is required to notifying the swimmer in due time when and if she is too close to the edge. The purpose of this thesis was to see whether or not it is possible to replace and even improve the human intervention using a warning system built around a tablet mounted next to the pool edge. READ MORE