Essays about: "thesis on graphics"

Showing result 16 - 20 of 244 essays containing the words thesis on graphics.

  1. 16. Evaluation of FPGA-based High Performance Computing Platforms

    University essay from Linköpings universitet/Datorteknik

    Author : Martin Frick-Lundgren; [2023]
    Keywords : FPGA; High performance computing; BUDE; GEMM; CPU; GPU;

    Abstract : High performance computing is a topic that has risen to the top in the era ofdigitalization, AI and automation. Therefore, the search for more cost and timeeffective ways to implement HPC work is always a subject extensively researched.One part of this is to have hardware that is capable to improve on these criteria. READ MORE

  2. 17. Comparative study of Batch and Instance rendering for static geometry in OpenGL

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Alström; Christoffer Andersson; [2023]
    Keywords : Batch rendering; Instance rendering; OpenGL; Static geometry; Frame time; Batch rendering; Instance rendering; OpenGL; Statisk geometri; Frame time;

    Abstract : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. READ MORE

  3. 18. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jacob Eriksson; Joakim Wingård; [2022-12-01]
    Keywords : computer graphics; 3D graphics; real-time rendering; Fourier transform; FFT; simulation; GPGPU; interactive; ocean wave spectrum; oceanography;

    Abstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE

  4. 19. Exploiting Spatial Redundancy and Approximate Computing for Area Efficient Image Compression

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Saurav Arjun; [2022]
    Keywords : Image Compression; VLSI; Spatial redundancy; DCT; Compression; System Verilog; Technology and Engineering;

    Abstract : Owing to the intensive computation involved in the Discrete Cosine Transform during image com- pression, the design of the efficient hardware architectures for fast computation of the transform has become imperative, especially for real-time applications. Although fast computation techniques have been able to minimise the hardware computation complexity to a certain limit, they could further extend the research to figure out the interesting approaches which can be implemented on applications where power, speed and area are crucial factors to determine the performance of the system. READ MORE

  5. 20. Extending applicability of symbolic execution to uncover possible shared memory transactions in GPU programs

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Jonathan Hjort; [2022]
    Keywords : ;

    Abstract : General-purpose computing on the graphics processing unit has become popular since the cost-to-power ratio is lower for GPUs (compared to CPUs) and the programmability of the GPU has increased. CUDA is an extension of the C/C++ programming languages which enables software developers to more easily make use of the computational power of the GPUs. READ MORE