Essays about: "thesis on graphics"

Showing result 21 - 25 of 244 essays containing the words thesis on graphics.

  1. 21. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Johannes Finn; [2022]
    Keywords : computer graphics; voxel cone tracing; voxel-based rendering;

    Abstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE

  2. 22. Visual Attention and Reaction Times in FPS Games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Jacob Behm; [2022]
    Keywords : Visual Attention; Visual Cues; First-Person Shooter; Video Games; Game Design;

    Abstract : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. READ MORE

  3. 23. Using GPU-aware message passing to accelerate high-fidelity fluid simulations

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jacob Wahlgren; [2022]
    Keywords : high-performance computing; computational fluid dynamics; spectral element method; graphical processing units; message passing interface; högprestandaberäkningar; beräkningsströmningsdynamik; spektralelementmetoden; grafikprocessorer; meddelandeförmedlingsgränssnitt;

    Abstract : Motivated by the end of Moore’s law, graphics processing units (GPUs) are replacing general-purpose processors as the main source of computational power in emerging supercomputing architectures. A challenge in systems with GPU accelerators is the cost of transferring data between the host memory and the GPU device memory. READ MORE

  4. 24. Interaction design for Augmented Reality Head-Up Displays : Developing graphics design and evaluating perceptual and safety aspects for navigation use cases

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Johan Hansols; [2022]
    Keywords : industrial design engineering; human-centered design; user experience design; Augmented reality head-up displays; visual perception; AR-HUD navigation; automotive industry; user-testing; teknisk design; användarcentrerad design; användarupplevelsedesign; head-up-displayer med förstärkt verklighet; visuell perception; AR-HUD-navigering; fordonsindustri; användartestning;

    Abstract : The interactions with everyday products and technology are often done without being noticed or reflected upon. Interactions driving a vehicle are happening automatically for most people when having experience driving. READ MORE

  5. 25. Optimizing Environment Mapping in Redway3D

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Jakob Karlsson Abay; Oscar Davidsson; [2022]
    Keywords : environment mapping; occlusion culling; graphics;

    Abstract : Many contemporary types of 3D design software use some form of environment mapping, where the environment surrounding the 3D object is rendered to create a panoramic view similar to what we would see in the real world. This not only serves to make the scene look more realistic, but also helps to calculate light effects within the scene. READ MORE