Essays about: "computer graphics"

Showing result 1 - 5 of 225 essays containing the words computer graphics.

  1. 1. Most efficient Inverse Kinematics algorithm for Quadruped models : Comparing FABRIK to CCD

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Matilda Richardsson; [2022]
    Keywords : Inverse Kinematics; FABRIK; CCD; Quadrupeds; Computer Graphics;

    Abstract : This paper compares the two heuristic inverse kinematics methods: Forward And Backward Reaching Inverse Kinematics (FABRIK) and Cyclic Coordinate Descent (CCD) in the use cases concerning quadruped models. Unoptimised versions of the two algorithms were implemented into a game engine and evaluated on a quadruped model. READ MORE

  2. 2. Exploiting Spatial Redundancy and Approximate Computing for Area Efficient Image Compression

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Saurav Arjun; [2022]
    Keywords : Image Compression; VLSI; Spatial redundancy; DCT; Compression; System Verilog; Technology and Engineering;

    Abstract : Owing to the intensive computation involved in the Discrete Cosine Transform during image com- pression, the design of the efficient hardware architectures for fast computation of the transform has become imperative, especially for real-time applications. Although fast computation techniques have been able to minimise the hardware computation complexity to a certain limit, they could further extend the research to figure out the interesting approaches which can be implemented on applications where power, speed and area are crucial factors to determine the performance of the system. READ MORE

  3. 3. Extending applicability of symbolic execution to uncover possible shared memory transactions in GPU programs

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Jonathan Hjort; [2022]
    Keywords : ;

    Abstract : General-purpose computing on the graphics processing unit has become popular since the cost-to-power ratio is lower for GPUs (compared to CPUs) and the programmability of the GPU has increased. CUDA is an extension of the C/C++ programming languages which enables software developers to more easily make use of the computational power of the GPUs. READ MORE

  4. 4. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Johannes Finn; [2022]
    Keywords : computer graphics; voxel cone tracing; voxel-based rendering;

    Abstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE

  5. 5. Procedural System for Urban Forest Generation : Image-based Natural Terrain Generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Bosen Cheng; [2022]
    Keywords : datauppsättningar; neurala nätverk; blickdetektering; texttaggning;

    Abstract : Procedural content generation is a common way to create model resources in the computer graphics area. It is beneficial for generating large-scale models such as buildings, forests, etc. This project focus on the generation of the urban forest, which is a case often overlooked. READ MORE