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Showing result 11 - 15 of 1408 essays matching the above criteria.
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11. THE DESIGN OF EVALUATION FEATURE TO IMPROVE DEVELOPMENT OF LEARNING MANAGEMENT SYSTEM
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: The main purpose of the project is to improve the evaluation processes in a post implemented learning management system. Recurrent and agile evaluation can improve user experience and establish good prerequisites for the users’ learning. However, the user’s feedback is essential in the improvement of the system. READ MORE
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12. GETTING READY TO LEARN IN VR
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. READ MORE
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13. Evaluation of a web-based education program in palliative care
University essay fromAbstract : Introduction: To enable continuing education in palliative care among health professionals, a web-based education program was launched in a Swedish county. Such an extensive investment needs to be evaluated. READ MORE
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14. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
University essay from Göteborgs universitet/Graduate SchoolAbstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE
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15. CAJOLE: ESCOOTER MOBILE APP DESIGN FOR RIDERS IN GOTHENBURG
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: The overall goal for my project is to design a valuable mobile app that teaches endusers how to ride, behave, and follow traffic rules by applying design thinking methodologies (DT). In addition, a deep understanding of electric scooters users and the intentions of the municipality administration can result in a handy app. READ MORE