The Production and Evaluation of Production Pipelines for Video Games

University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

Abstract: Every project uses some form of production pipeline, whether on purpose or not. It is a broad concept best defined as the management of the flow of data and the data itself. This study was made with the intention of finding out what makes a good iterative pipeline. Through literary research for larger and smaller groups and a practical study for smaller and individual projects, the following was found to be useful: Consistent naming conventions throughout the entirety of the production process that carry across both project files and scenes as well as exported data. Intuitive and easy-to-navigate folder structure. An iterative production process with regular feedback loops or other options in place for reviews is also of great importance.

  AT THIS PAGE YOU CAN DOWNLOAD THE WHOLE ESSAY. (follow the link to the next page)