Robocop + medtech = ? Exploring the possibilities of Augmented Reality in the training of future emergency responders

University essay from Lunds universitet/Ergonomi och aerosolteknologi

Abstract: This master thesis is aimed to evaluate how this current generation augmented reality glasses can enhance the experience for emergency response personnel during practice scenarios. How to design a suitable interface for people in the industry. Planning and developing a functioning system for the Microsoft Hololens G1 (Generation one) to feature such an application. This project was split into two parts, where part one was a pre study, resulting in a proof of concept AR prototype tested on industry members during year 2019. Part two of this project is the continuation, with the knowledge gathered it was redesigned into a specific learning task within medical training of triage. This project resulted in a functioning triage practice application designed for the Microsoft Hololens G1 which allowed for patient simulation, inspection, treatment and triage sorting. The application was developed and tested with input from MSB (Myndighet för säkerhet och beredskap), FM (Försvarsmakten) and Räddningstjänsten syd. The AR application was usertested against an existing training system used today, to determine if AR allows for a better learning experience and quality. A total of eight participants, all with background in emergency response or medical areas, contributed to the test. The scientific results gathered from the study case proved that an AR device would greatly enhance the experience with sound and visuals, it would allow the users to act more natural while inspecting a patient for injuries, respiratory rates and pulse. Six of eighth participants felt increased stress and workload while using the system, which indicates immersion and a sense of realism in the simulation. However the results show no dierence in learnt information through knowledge tests compared to the traditional systems used today. The test also proved that majority of the user errors and frustration came from the Hololens G1 interaction and low field of view

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