Gendered Game: Gender and gender imbalance in the gaming industry : How is the gender imbalance created and explained the Swedish Gaming firms?

University essay from KTH/Skolan för industriell teknik och management (ITM)

Abstract: The low levels of gender diversity is an characteristic that is directly associated with the gaming industry. The gaming industry is multi-dollar business with huge influence on technological advancement and possesses a great power and influence over its users. It is in a position to shape how users view the world and how they interact with it. Studies within the field of gaming have previously showed that gaming can have a significant impact on children and adolescents’ behavior. Therefore, it becomes of great interest to examine how gender imbalance is created and how it is explained by the gaming firms. The study will examine these questions through a Swedish perspective. The methodology of this research paper can be divided into two main section. Firstly, a literature review was conducted to gather information about relevant theories, concepts and previous research. Thereafter, ten individuals working for different Swedish gaming companies were interviewed to gather their perspective and view on the topic. The results showed that the gaming firms explained the gender imbalance and how it is created through gender and societal norms. However, when discussing the structure of the company, culture and other practices, results indicated that the gaming firms play a larger contributing role to the imbalance through; male-dominated gender structures and cultures that makes it difficult for women to progress and feel belonged in the company, establishing requirements that exclude certain candidates, and by having a confused perceptive regarding the situation.

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