Elderly Co-Watching 360-films – learnings and implications for sessions and design
Abstract: With an ageing population, there is a need for elderly to be involved in the technology changes and be involved in finding ways for it to fit them and their needs. Virtual reality is one example of new technology that can be used to engage and help elderly. This, in combination with devising an experience with co-watching and co-location, there is potential to have something where watching creates value for the user. The aim of this thesis was to look at how co-located and co-watched 360-degree films in a head mounted device was experienced by elderly and which implications could be drawn in terms of arranging and executing 360-film sessions. The data was collected through non-participant observation and semi-structured interviews. Drawing from a thematic analysis two main themes emerged:Enriching the everyday life through new and reminiscing experiencesTogetherness while co-watching depends on external social factors From there, the results are discussed and summarized into six key implications; the role of the administrator, the group composition, value of watching, enhancing the cowatching experience, decrease weight of head mounted devices and the importance of content, to consider in future work.
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