Gamebryo based smoke effect system

University essay from Luleå/LTU Skellefteå

Author: Tobias Björnudd; [2006]

Keywords: Datorspel; Rökeffekter;

Abstract: Particle effects in games nowadays is taken for granted. Almost every game
engine that exists today have a complete system for emitting and handling
particles. This thesis paper presents a way to utilize the particle system
that is provided with the Gamebryo game engine.
A basic overview in how to design a smoke effect system is presented. After
that a overview of some Gamebryo and Clusterball II classes is given. Then
a discussion about the results of this project is held.

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