Essays about: "Digital 3D Animation"

Showing result 6 - 8 of 8 essays containing the words Digital 3D Animation.

  1. 6. The Struggles of Rigging : On Joint Deformation Problems in Human Digital Characters

    University essay from Institutionen för ekonomi och it

    Author : Ulrika Lundgren; Ben Mowbray; [2012]
    Keywords : Digital 3D Animation; Perception; Human Character Rigging; Joint Deformation Problems; Skinning; Uncanny Valley; Visual Imagery; Suspension of Disbelief; Digital 3D animation; perception; mänsklig karaktär-riggning; joint-deformationsproblem; skinning; uncanny valley; visual imagery; suspension of disbelief;

    Abstract : The bulk of research in digital 3D animation is focused on problem solving and the development of new techniques and innovations for the 3D animation software of the future. However, little consideration is given for the underlying reasons why problems arise from a psychological perspective, and if 3D animation is to establish itself as a discipline in academia, strides must be taken to strengthen its foundations with existing academic disciplines. READ MORE

  2. 7. Construction of a Motion Capture System

    University essay from Matematiska och systemtekniska institutionen

    Author : Jonas Lindequist; Daniel Lönnblom; [2004]
    Keywords : Datalogi; Motion capture system; image analysis; marker tracking; character animation and video capturing; Datalogi;

    Abstract : Motion capture is the process of capturing movements from real life into a computer. Existing motion capture systems are often very expensive and require advanced hardware that makes the process complex. READ MORE

  3. 8. REACT - Crowd Simulation System for Visual Effects

    University essay from Institutionen för teknik och naturvetenskap

    Author : Fredrik Limsäter; [2004]
    Keywords : Crowd simulation; artificial intelligence; steering behaviours; animation system; visual effects;

    Abstract : By using existing knowledge from the game community, which have had a long experience from game artificial intelligence, and new research from the field of artificial intelligence I have implemented REACT, a crowd simulation system for visual effects. REACT is based on high-level behaviour that uses an underlying layer of low-level behaviour. READ MORE