Essays about: "Skinning"
Showing result 1 - 5 of 8 essays containing the word Skinning.
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1. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE
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2. "Breaking the lawn chair, skinning the fish" : Categorization and Gender Differences in Slang Use in the TV Series Sex Education
University essay from Södertörns högskola/EngelskaAbstract : This essay, entitled “Breaking the lawn chair, skinning the fish” - Categorization and Gender Differences in Slang Use in the TV Series Sex Education, claims that slang is part of our everyday language use and it can be found even on TV nowadays. In fact, contemporary TV series often portray a language use that includes informal language and slang expressions and words. READ MORE
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3. Skeletal Animation Optimization Using Mesh Shaders
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE
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4. Next Generation Graphical User Interface for IPTV
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : It is common practice to use web technologies when creating graphical user interfaces for IPTV set-top boxes. The graphical user interface in TeliaSonera’s IPTV service is built with HTML, CSS and Javascript. READ MORE
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5. The Struggles of Rigging : On Joint Deformation Problems in Human Digital Characters
University essay from Institutionen för ekonomi och itAbstract : The bulk of research in digital 3D animation is focused on problem solving and the development of new techniques and innovations for the 3D animation software of the future. However, little consideration is given for the underlying reasons why problems arise from a psychological perspective, and if 3D animation is to establish itself as a discipline in academia, strides must be taken to strengthen its foundations with existing academic disciplines. READ MORE