Essays about: "Head-mounted Device"

Showing result 16 - 20 of 21 essays containing the words Head-mounted Device.

  1. 16. Design of a Graphical User Interface for Virtual Reality with Oculus Rift

    University essay from Linköpings universitet/Informationskodning

    Author : Robin Silverhav; [2015]
    Keywords : Oculus Rift; virtual reality; user interface; Leap Motion; Razer Hydra; user testing;

    Abstract : Virtual reality is a concept that has existed for some time but the recent advances in the performance of commercial computers has led the development of different commercial head mounted displays, for example the Oculus Rift. With this growing interest in virtual reality, it is important to evaluate existing techniques used when designing user interfaces. READ MORE

  2. 17. Virtual Reality as a Sales Tool for Industrial Companies

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Elin Sjöström; [2015]
    Keywords : Virtual Reality; Sales Tool; Industry; Oculus Rift; Samsung Gear VR; Human Computer Interaction;

    Abstract : To display large and complex products at sales meetings or fairs can be a challenge for industrial companies. Customers want to experience the product before purchase, yet this is not always possible due to high shipping costs and logistic problems. READ MORE

  3. 18. Video self-ethnography

    University essay from Umeå universitet/Institutionen för informatik

    Author : Johan Sanders; [2015]
    Keywords : Ethnographic; real-time; device ecologies; in the wild; rapid ethnography;

    Abstract : The study of device ecologies in-the-wild presents challenges for researchers. This study builds on previous research using ethnographic techniques with low researcher involvement and real-time collection of data. READ MORE

  4. 19. Determining UI design principles for Google Glass and other over-eye interactive device applications

    University essay from Institutionen för informationsteknologi och medier

    Author : Elijs Dima; [2013]
    Keywords : Human-Computer interaction; Google Glass; Application user interface; UI design; Wearable computing; HMD; Over-eye display; Head mounted display; Glassware;

    Abstract : Google Glass is a new personal computing device that employs an over-eyetransparent display together with voice-control in order to offer audiovisual informationto the device's users. Glass is also a new mediated-reality platform,fundamentally different from common computers and smartphones, and theavailable Glass application (Glassware) design guides do not fully cover human-computer interaction issues that are imposed by Glass' characteristics – issuessuch as optimum information density, use of colourization and positioningto separate information, optimum amount of discrete entities on display, and theuse of iconography. READ MORE

  5. 20. Face Processing Patterns of Persons with Asperger Syndrome : an Eye Tracking Study

    University essay from Institutionen för datavetenskap

    Author : Staffan Bram; Mikael Lönebrink; [2011]
    Keywords : Asperger syndrome; face recognition; visual acuity; conjunction error; eye tracking;

    Abstract : One of the main diagnostic criteria for Asperger Syndrome is a severe social impairment (American Psychiatric Association [DSM-IV-TR] 2000), something that has often been connected to a more specific impairment in facial recognition. However, the main diagnostic tool (the DSM-IV-TR) has received much criticism during later years and is soon to be revised (Woodbury-Smith & Volkmar 2009). READ MORE