Essays about: "Immersion"
Showing result 11 - 15 of 320 essays containing the word Immersion.
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11. Navigating the smartphone era in times of war : Ukrainian civilians' smartphone usage in the aftermath of the Russian invasion into Ukraine in 2022
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : The study examines the role of smartphones as both a media technology and media practice in the context of the war between Ukraine and Russia starting in 2022. Focusing on Ukrainian civilians, who constitute one of the most networked societies, the research explores the extent and quality of smartphone technology's pervasiveness, evolving social dynamics and experiences shaped by smartphone-mediated communication, and the implications of smartphone-mediated involvement for civilians' experiences of the war. READ MORE
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12. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. READ MORE
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13. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION
University essay from Umeå universitet/Institutionen för psykologiAbstract : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. READ MORE
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14. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
University essay from Lunds universitet/EngelskaAbstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE
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15. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment
University essay fromAbstract : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. READ MORE