Essays about: "“pixel shader”"

Showing result 6 - 7 of 7 essays containing the words “pixel shader”.

  1. 6. Illumination for Real-Time Rendering of Large Architectural Environments

    University essay from Institutionen för systemteknik

    Author : Markus Fahlén; [2006]
    Keywords : illumination; real-time rendering; large architectural environments; affordable graphics hardware;

    Abstract : This thesis explores efficient techniques for high quality real-time rendering of large architectural environments using affordable graphics hardware, as applied to illumination, including window reflections, shadows, and "bump mapping". For each of these fields, the thesis investigates existing methods and intends to provide adequate solutions. READ MORE

  2. 7. Performance evaluation of the fixed function pipeline and the programmable pipeline

    University essay from Blekinge Tekniska Högskola/Avdelningen för programvarusystem

    Author : Markus Holmåker; Magnus Woxblom; [2004]
    Keywords : Direct3D; “graphics pipeline”; “pixel shader”; “vertex shader”; performance;

    Abstract : When developing applications in Direct3D today, developers can choose between using the fixed function pipeline and the programmable pipeline. The programmable pipeline is more flexible than the fixed function pipeline, but what is the price for high flexibility? Is high flexibility desired at any cost? How is the choice of pipeline affecting performance? The purpose of this master thesis is to evaluate the performance of the two pipelines. READ MORE