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Showing result 1 - 5 of 7 essays matching the above criteria.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  2. 2. Real-time refraction through multiple layers using image-space method with inline ray tracing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daniel Parhizgar; [2021]
    Keywords : ;

    Abstract : Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. READ MORE

  3. 3. Deferred rendering using Compute shaders

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Benjamin Golba; [2010]
    Keywords : Deferred rendering; DirectX; Direct3D; Vertex shader; Pixel shader; Compute shader;

    Abstract : Game developers today are putting a lot of effort into their games. Consumers are hard to please and demand a game which can provide both fun and visual quality. This is why developers aim to make the most use of what hardware resources are available to them to achieve the best possible quality of the game. READ MORE

  4. 4. Real-time Simulation of Volumetric Stage Light

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : David Bajt; [2008]
    Keywords : ;

    Abstract : As current pre-visualization applications for the stage lighting industry only is developed for the PC-market, this master thesis can be considered as the first graphics engine prototype implementation of a completely new visualizer, not only for Mac, but for all platforms. The result is a cross-platform application in real-time, fully concentrated in simulating a real stage spotlight which not only illuminates surfaces, but also the air itself, referred to as volumetric light. READ MORE

  5. 5. Particle system rendering : The effect on rendering speed when using geometry shaders

    University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesign

    Author : Stefan Petersson; [2007]
    Keywords : Particle system; DirectX; Direct3D; rendering; vertex shader; geometry shader; pixel shader;

    Abstract : It is a great challenge to develop a computer game. Today many games are developed in large game studios where lots of skilled people are working together. Everyone has to know what the final game should look like. Game designers are responsible for how the game should feel and look like. READ MORE