Essays about: "A REWARD"
Showing result 1 - 5 of 439 essays containing the words A REWARD.
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1. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
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2. The Untapped Potential of Sub-Saharan Africa: A case study of the development of private capital and its impact on the last frontier of growth
University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomiAbstract : As the market is starting to see an increase in private capital investments in sub-Saharan Africa, questions have been raised as to what has changed from the perspective of investors when it comes to investing in a market that has traditionally been underfunded. Through a case study analysing the risks, challenges, and opportunities of investing in sub-Saharan Africa, we attempt to analyse the reasons for traditional investor hesitancy and better map the risk and reward landscape as it is seen today. READ MORE
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3. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. READ MORE
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4. Designing Behavioral Nudges for Increased Participation in Recycling as a Social Movement
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis project is exploring and investigates the applications of different methods of reward and nudging strategies and their potential effect on motivating and directing people’s behavior to be more engaged in recycling as a social movement within the society of Saudi Arabia. By creating sustainable behaviors, we contribute to the solutions and help minimize the potential damage of plastic pollution. READ MORE
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5. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance
University essay from Lunds universitet/Institutionen för psykologiAbstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE
