Essays about: "A REWARD"

Showing result 6 - 10 of 457 essays containing the words A REWARD.

  1. 6. Designing Behavioral Nudges for Increased Participation in Recycling as a Social Movement

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Raghdah Bankash; [2023]
    Keywords : Nudging Strategies; Interaction Design; Plastic Pollution; Behavioral Change; Behavioral Change Technology BCT ; Sustainable Behaviors; Sustainability; Society; Technology;

    Abstract : This thesis project is exploring and investigates the applications of different methods of reward and nudging strategies and their potential effect on motivating and directing people’s behavior to be more engaged in recycling as a social movement within the society of Saudi Arabia. By creating sustainable behaviors, we contribute to the solutions and help minimize the potential damage of plastic pollution. READ MORE

  2. 7. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Marcel Borgsen; [2023]
    Keywords : Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Abstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE

  3. 8. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Apostolos Savvas; [2023]
    Keywords : Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Abstract : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. READ MORE

  4. 9. An Analysis of the Swedish Real  Estate Bond Market:  Characteristics, Opportunities, and  Risks : A combination of a qualitative and quantitative study

    University essay from KTH/Fastighetsföretagande och finansiella system

    Author : Hanna Landstedt; Mikaela Kulti; [2023]
    Keywords : Real Estate Bond; Bond Issuance; Bond Maturities; Credit Risk; Investment Grade; High Yield; Corporate Bond Market; Real Estate Bond Market; Fastighetsobligation; Utställande av obligationer; Obligationslöptid; Kreditrisk; Högränteobligationer; Företagsobligationsmarknaden; Fastighetsobligationsmarknaden;

    Abstract : In the aftermath of the 2008 financial crisis, the debt capital market in Sweden experienced rapid growth, resulting in a doubling of its size. In recent years, real estate companies have become increasingly dependent on financing through the capital markets. READ MORE

  5. 10. Human-Drone Interaction Failures

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Rahimzadagan; [2023]
    Keywords : Human-drone interactions; Failures; User study; Trust; Risk-taking; Survey; Människodrönarinteraktioner; Misslyckanden; Användarstudie; Tillit; Risktagning; Enkät;

    Abstract : Drones or unmanned aerial vehicles (UAVs) have become increasingly important in recent years. They are essential in many areas, such as crop monitoring and delivering critical medicine to hard-to-reach areas. This thesis delves into the often-overlooked aspect of failures within the multidisciplinary Human Drone Interactions (HDI) field. READ MORE