Essays about: "Conversational Games"

Found 3 essays containing the words Conversational Games.

  1. 1. Asynchronous Dialogue System

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Keman Nguyen; Alfred Andersson; [2022]
    Keywords : Video Game; Dialogue System; Dialogue Graph; Game Dialogue; Unity; Interruption; Emotional Values;

    Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE

  2. 2. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Alexander Rau; [2019]
    Keywords : SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Abstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE

  3. 3. Categorization of conversational games in free dialogue referring to spatial scenes

    University essay from Göteborgs universitet/Institutionen för filosofi, lingvistik och vetenskapsteori

    Author : Axel Storckenfeldt; [2018-10-29]
    Keywords : Computational Linguistics; Frame of Reference; Spatial Description; Conversational Games; Discourse Structure;

    Abstract : This thesis examines which communicative strategies speakers use to complete a given task regarding spatial scenes, and how to systematically categorize them as conversational games. This study expands a free dialogue Cups corpus in Swedish (Dobnik et al. READ MORE