Essays about: "Counter-Strike: Global offensive"

Showing result 6 - 10 of 13 essays containing the words Counter-Strike: Global offensive.

  1. 6. The Perceived Value Of Loot Boxes : A Qualitative Study On The Service Outcome Of Loot Boxes

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Albin Johansson; Sebastian Grönström; [2020]
    Keywords : service outcome; loot boxes; customer perceived value; customer value creation; video game industry;

    Abstract : In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. READ MORE

  2. 7. Competitive Level Design : A study on Counter-Strike: Global Offensive Level Design

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jeppe Willatzen; Edin Karakurt; [2020]
    Keywords : Kompetitiv; Competitive; Counter-Strike; CS:GO; Level Design;

    Abstract : Counter-Strike: Global Offensive stands as one, if not the most popular competitive video game of all time. In fact, tens of millions are awarded at Esports tournaments – a testament to the game’s popularity. As such, game designers should seek to understand exactly why the Counter-Strike series is so popular. READ MORE

  3. 8. Die-hard fans or double agents? : A quantitative study on esports fandom in Counter-Strike: Global Offensive (CSGO)

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning; Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Jakob Hammarskjöld; [2020]
    Keywords : esports; esports fans; team identification; fan loyalty; sports marketing;

    Abstract : Esports has during the 21st century developed from an overlooked subculture into a billion-dollar industry. Across the globe, teams are competing in tournaments with large prize pools, cheered on by devoted fans. Despite this impressive scenery, there is still little knowledge on these teams and their fans. READ MORE

  4. 9. Machine Learning to identify cheaters in online games

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Martin Willman; [2020]
    Keywords : Machine Leaning; anti-cheat; RNN;

    Abstract : Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. READ MORE

  5. 10. COOPERATIVE EMOTIONAL INTERACTION IN VIRTUAL COMPETITIVE GROUP ACTIVITY

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Josefine Olsson; Riikka Vahlroos; [2018]
    Keywords : emotion; emotion regulation; esports; team; Counter-Strike; TIES; EASI; emotioner; emotionell reglering; esport; team; Counter-Strike; TIES; EASI;

    Abstract : This study examines emotional interaction within virtual competitive group activity. The participants are 5 Counter-Strike: Global Offensive (CS:GO) players who belong to the same team. The study is an observational study in a naturalistic setting that utilizes an inductive- deductive approach. READ MORE