Essays about: "Datalokalitet"

Found 4 essays containing the word Datalokalitet.

  1. 1. Improving relocation performance in ZGC by identifying the size of small objects

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jinyu Yu; [2022]
    Keywords : Garbage Collector; Java; Data locality; Garbage Collector; Java; Datalokalitet;

    Abstract : Modern Garbage Collectors provide performance improvements by increasing program locality to utilize the faster CPU cache. A common approach is to move objects together according to the mutators’ access order, which brings more relocations during GC. READ MORE

  2. 2. Streaming Graph Partitioning with Graph Convolutional Networks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Michal Zwolak; [2020]
    Keywords : ;

    Abstract : In this work, we present a novel approach to the streaming graph partitioning problem which handles unbounded streams.Graph partitioning is a process of dividing a graph into groups of nodes or edges. READ MORE

  3. 3. WinBro: A Window and Broadcast-based Parallel Streaming Graph Partitioning Framework for Apache Flink

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adrian Ackva; [2019]
    Keywords : ;

    Abstract : The past years have shown an increasing demand to process data of various kinds and size in real-time. A common representation for many real-world scenarios is a graph, which shows relations between entities, such as users of social networks or pages on the Internet. READ MORE

  4. 4. Effective Data Redistribution and Load Balancing for Sort-Last Volume Rendering Using a Group Hierarchy

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Walldén; [2018]
    Keywords : volume rendering; cuda; load balancing; sort-last; mpi;

    Abstract : Volumetric rendering is used to visualize volume data from e.g. scientific simulations. Many advanced applications use large gigabyte- or terabyte-sized data sets, which typically means that multiple compute nodes need to partake in the rendering process to achieve interactive frame rates. READ MORE